Q.1 The following are qualities of a good Design Thinking Leader, except ________.
A. Communicating ideas
B. Framing problems
C. Collaboration
D. Sticking to a single idea
Ans : Sticking to a single idea
Q.2 What are the two things that the teams generally forget during idea generation?
A. socializing, delivery
B. defining, socializing
C. developing, producing
D. socializing, empathy
Ans : socializing, delivery
Q.3 What is the most important skill of a Design Thinking Leader?
A. Controlling the team
B. dea creation
C. Empathizing
D. Confidence in one’s judgment
Ans : Confidence in one’s judgment
Q.4 Which technique is used in prototyping to build successful prototypes?
A. never fail
B. fail always
C. build quickly
D. fail fast
Ans : fail fast
Q.5 The following are stages in the design thinking process, except _________.
A. Prototyping
B. Production
C. Ideation
D. Empathy
Ans : Production
Q.6 Which tool is used to measure the customer relationship?
A. Relationship Framework
B. UiPath
C. Data Platform
D. InVision
Ans : Relationship Framework
Q.7 A journey map is the ________.
A. Products’ journey
B. Organization’s journey
C. Design Thinking process
D. Customers interaction journey
Ans : Customers interaction journey
Q.8 What are the three key points in a Relationship Framework?
A. breadth, depth, vision
B. consistency, dedication, knowledge
C. breadth, depth, knowledge
D. breadth, depth, consistency
Ans : breadth, depth, consistency
Q.9 What are the two methods suggested by Edward De Bono for thinking out of the box?
A. Lateral Thinking, Six thinking hats
B. Reading, Writing
C. Listening, Speaking
D. Learning, Practicing
Ans : Lateral Thinking, Six thinking hats
Q.10 Which of these is a component of a good Customer Experience?
A. Learning
B. Decision Making
C. Archetypes
D. Lateral Thinking
Ans : Archetypes
Q.11 What are the two types of Prototyping?
A. Real, Conceptual
B. Simple, Complex
C. Low fidelity, High fidelity
D. Paper-based, Computer-based
Ans : Low fidelity, High fidelity
Q.12 Concepting in Design Thinking is the ________.
A. Idea for customer interactions
B. Idea to solve a user-centered problem
C. Idea to design a product
D. Business solution to a problem
Ans : Idea to solve a user-centered problem
Q.13 Knowing the needs of the team members is the responsibility of the ________.
A. Consumer
B. Organization
C. Team Leader
D. Stakeholders
Ans : Team Leader
Q.14 A good leader must know the skills of the team members.
A. True
B. False
Ans : True
Q.15 Data Prototyping is similar to Design Prototyping.
A. True
B. False
Ans : True
Q.16 UX and UI are the same.
A. True
B. False
Ans : False
Q.17 Framing the problems, allowing experimentation, communicating ideas, and collaborating with the team are the qualities of a ________?
A. Team member
B. Business owner
C. Consumer
D. Team Leader
Ans : Team Leader
Q.18 For the design thinking process to evolve, Interaction designers should deepen their knowledge on Human Interactions with _______.
A. Machines
B. Teams
C. The world
D. Organizations
Ans : Machines
Q.19 Which type of prototypes has user interactions?
A. Low fidelity
B. Data prototyping
C. Data driven prototyping
D. High fidelity
Ans : High fidelity
Q.20 _______ is a methodology in which each prototype is built in quick iterations by learning from the previous failure.
A. fail fast
B. fail always
C. fail often
D. never fail
Ans : fail fast
Q.21 Who sets the common goal for the team?
A. Team Leader
B. CEO
C. Business Owner
D. Customer
Ans : Team Leader
Q.22 Design thinking is a linear process.
A. True
B. False
Ans : False
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